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Yolkaal's Shelter

Simulation Engine

Context and project presentation

This personal project consists of developing a custom game engine written in Java. The goal is to build a technical foundation for a future realistic car simulation.

The engine is designed to interact with the Vulkan API in order to achieve modern rendering performance and to learn low-level graphics programming.

Main objectives

• Learn how modern rendering pipelines work
• Build a modular engine architecture
• Implement physics systems for vehicle simulation
• Create a rendering system based on Vulkan
• Prepare the foundation for a realistic driving simulator

Technologies

• Java
• Vulkan API
• LWJGL
• Object-oriented engine architecture

Status

The project is actually in an early development phase. Showcase will be available soon.